PemHeader.cs
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using System;
namespace Org.BouncyCastle.Utilities.IO.Pem
{
public class PemHeader
{
private string name;
private string val;
public PemHeader(string name, string val)
{
this.name = name;
this.val = val;
}
public virtual string Name
{
get { return name; }
}
public virtual string Value
{
get { return val; }
}
public override int GetHashCode()
{
return GetHashCode(this.name) + 31 * GetHashCode(this.val);
}
public override bool Equals(object obj)
{
if (obj == this)
return true;
if (!(obj is PemHeader))
return false;
PemHeader other = (PemHeader)obj;
return Platform.Equals(this.name, other.name)
&& Platform.Equals(this.val, other.val);
}
private int GetHashCode(string s)
{
if (s == null)
{
return 1;
}
return s.GetHashCode();
}
}
}