HashSet.cs
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using System;
using System.Collections;
namespace Org.BouncyCastle.Utilities.Collections
{
public class HashSet
: ISet
{
private readonly IDictionary impl = Platform.CreateHashtable();
public HashSet()
{
}
public HashSet(IEnumerable s)
{
foreach (object o in s)
{
Add(o);
}
}
public virtual void Add(object o)
{
impl[o] = null;
}
public virtual void AddAll(IEnumerable e)
{
foreach (object o in e)
{
Add(o);
}
}
public virtual void Clear()
{
impl.Clear();
}
public virtual bool Contains(object o)
{
return impl.Contains(o);
}
public virtual void CopyTo(Array array, int index)
{
impl.Keys.CopyTo(array, index);
}
public virtual int Count
{
get { return impl.Count; }
}
public virtual IEnumerator GetEnumerator()
{
return impl.Keys.GetEnumerator();
}
public virtual bool IsEmpty
{
get { return impl.Count == 0; }
}
public virtual bool IsFixedSize
{
get { return impl.IsFixedSize; }
}
public virtual bool IsReadOnly
{
get { return impl.IsReadOnly; }
}
public virtual bool IsSynchronized
{
get { return impl.IsSynchronized; }
}
public virtual void Remove(object o)
{
impl.Remove(o);
}
public virtual void RemoveAll(IEnumerable e)
{
foreach (object o in e)
{
Remove(o);
}
}
public virtual object SyncRoot
{
get { return impl.SyncRoot; }
}
}
}