IMemoable.cs
1 KB
using System;
namespace Org.BouncyCastle.Utilities
{
public interface IMemoable
{
/// <summary>
/// Produce a copy of this object with its configuration and in its current state.
/// </summary>
/// <remarks>
/// The returned object may be used simply to store the state, or may be used as a similar object
/// starting from the copied state.
/// </remarks>
IMemoable Copy();
/// <summary>
/// Restore a copied object state into this object.
/// </summary>
/// <remarks>
/// Implementations of this method <em>should</em> try to avoid or minimise memory allocation to perform the reset.
/// </remarks>
/// <param name="other">an object originally {@link #copy() copied} from an object of the same type as this instance.</param>
/// <exception cref="InvalidCastException">if the provided object is not of the correct type.</exception>
/// <exception cref="MemoableResetException">if the <b>other</b> parameter is in some other way invalid.</exception>
void Reset(IMemoable other);
}
}