PushbackStream.cs
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using System;
using System.IO;
using Org.BouncyCastle.Asn1.Utilities;
namespace Org.BouncyCastle.Utilities.IO
{
public class PushbackStream
: FilterStream
{
private int buf = -1;
public PushbackStream(
Stream s)
: base(s)
{
}
public override int ReadByte()
{
if (buf != -1)
{
int tmp = buf;
buf = -1;
return tmp;
}
return base.ReadByte();
}
public override int Read(byte[] buffer, int offset, int count)
{
if (buf != -1 && count > 0)
{
// TODO Can this case be made more efficient?
buffer[offset] = (byte) buf;
buf = -1;
return 1;
}
return base.Read(buffer, offset, count);
}
public virtual void Unread(int b)
{
if (buf != -1)
throw new InvalidOperationException("Can only push back one byte");
buf = b & 0xFF;
}
}
}