TrustPacket.cs
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using System;
using System.IO;
namespace Org.BouncyCastle.Bcpg
{
/// <summary>Basic type for a trust packet.</summary>
public class TrustPacket
: ContainedPacket
{
private readonly byte[] levelAndTrustAmount;
public TrustPacket(
BcpgInputStream bcpgIn)
{
MemoryStream bOut = new MemoryStream();
int ch;
while ((ch = bcpgIn.ReadByte()) >= 0)
{
bOut.WriteByte((byte) ch);
}
levelAndTrustAmount = bOut.ToArray();
}
public TrustPacket(
int trustCode)
{
this.levelAndTrustAmount = new byte[]{ (byte) trustCode };
}
public byte[] GetLevelAndTrustAmount()
{
return (byte[]) levelAndTrustAmount.Clone();
}
public override void Encode(
BcpgOutputStream bcpgOut)
{
bcpgOut.WritePacket(PacketTag.Trust, levelAndTrustAmount, true);
}
}
}