BerSequence.cs
1.09 KB
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namespace Org.BouncyCastle.Asn1
{
public class BerSequence
: DerSequence
{
public static new readonly BerSequence Empty = new BerSequence();
public static new BerSequence FromVector(
Asn1EncodableVector v)
{
return v.Count < 1 ? Empty : new BerSequence(v);
}
/**
* create an empty sequence
*/
public BerSequence()
{
}
/**
* create a sequence containing one object
*/
public BerSequence(
Asn1Encodable obj)
: base(obj)
{
}
public BerSequence(
params Asn1Encodable[] v)
: base(v)
{
}
/**
* create a sequence containing a vector of objects.
*/
public BerSequence(
Asn1EncodableVector v)
: base(v)
{
}
/*
*/
internal override void Encode(
DerOutputStream derOut)
{
if (derOut is Asn1OutputStream || derOut is BerOutputStream)
{
derOut.WriteByte(Asn1Tags.Sequence | Asn1Tags.Constructed);
derOut.WriteByte(0x80);
foreach (Asn1Encodable o in this)
{
derOut.WriteObject(o);
}
derOut.WriteByte(0x00);
derOut.WriteByte(0x00);
}
else
{
base.Encode(derOut);
}
}
}
}